| Bloodcursed Lithopod | Western Fainweald, coastal ravine SE of Gloomshade Grove Beacon. Downhill to the waterfall pool, behind the central rock. Walk into the pool. | Citadel Gate Lever (Citadel of Penance main gate). Gloom. | Stone crab. Hit the back. Dodge, do not block. Long recovery after swings. |
| Bor, the Deluded Monarch | Mammon, Abbey Entrance Beacon. Side path behind houses, coffin enemy, Strange Village Key, wooden gate, drop the hole. Land in the arena. | Monarch's Vestige (Tarstone). Gloom. | Slow giant axe. Dodge sideways. Lute can turn his adds on him. |
| Caged Grisha | Winterglass Lake Beacon dungeon (Mornefrost Grave). Middle path, iron gate. Walk into the arena. | Warden's Stone, Fusillade Stone, Grisha Remnant. Gloom. | Released from a cage. Separate from Pale / Strange / generic Grisha. |
| Gloombound Ritualist | Prologue, Village Outskirts in Disciple's Pass. After the Beacon, across the bridge, sunken arena. Drop in. | Prologue progress. Gloom. | Staff caster. Staff wave summons exploding Infested Wretches — kill those first. Parry or Harden for a burst window. |
| Gloombound Wraith | Northern Mammon, Forbidden Archives in the Gate of Infinity. Grimorium Obscurum from the bookshelf top, slot it in the wall recess, push to the end. | Curseblood Stone. Gloom. | Ghost-type. Moveset still thin in notes. |
| Great Arbiter of Flesh | Fainweald, SE of Widow's Overlook Beacon, open clearing toward Mushroom Village. Walk into patrol range. Roaming. | Arbiter's Prize (Tarstone). Gloom and Glimpse. Gloombound Flame on the stele — take it to Marrow Keep's brazier for Night Mode. | You can grab the Flame without killing him. Guard melee to stagger; dodge red attacks. |
| Grisha | Flooded Village, south of Blackridge Pass Beacon, follow torches to the end. Walk into the arena. | Synaptic Vessel, Grisha Remnant. Gloom. | Separate from Caged / Pale / Strange Grisha. |
| Infested Miner | Mammon, Burrowkin Dwelling after Gate of Mammon Beacon. Large cavern chamber. | Wretchcaller's Stone. Gloom. | Dual pickaxe. Ceiling rocks in lines. Lithopod adds. Lute can confuse the adds. Chip, do not trade. |
| Lucian, the Thirsting Knight | Hidden Keep near Stonebled Gate Beacon. Pressure plate, hidden passage, bridge, circular chamber. Enter the circular chamber — the passage collapses. | Serpent Stone. Opens Stonebled Gate Beacon toward Sanguine Caverns. | Two-phase. Weak to fire. Phase two he turns invisible and flees upstairs — chase the launch portal. Fire or poison mist reveals him. |
| Pale Grisha | NW Fainweald, Grisha Hunting Grounds. From One-Legged Wolf Beacon, NW past the red tree, cave elevator. Walk into the arena. | Revered Gland, Grisha Remnant. Gloom. | Manageable Grisha variant. |
| Prophet of Profane Infinities | Obsidianite Mine, SW of Outskirts of Mammon through Deserted Slums. Big room after the elevator and platform drops. | Obsidian Hammer. Stop - Hammer Time. | Slow hammer. Dodge the overhead. Wait out the two-hit chain. Red slam is unblockable. Riposte when staggered. |
| Sariel, the Endless | SE of The Silent Steps Beacon, large stone platform, then Chamber of Becoming. Step on the platform, then the inner arena. | Sariel Shell, Clockwork Scythe, Like Clockwork. | Second fight: smash four tombstones or he revives forever. |
| Sester Secundus | Revenant Graves, SE of Outskirts of Mammon. South toward Road of Absolution, Bone Gate, stone steps, Sester Censer. Touch the red-glowing censer. Separate arena. | Sester's Censer. Give it to Genessa at Marrow Keep for her Shell. | Nun melee. Eredrim Shoulder Bash staggers her into Ripostes. Not the same fight as The Silent Sester. |
| Slithering Corpseseeker | Hushed Sanctum in the Faded Citadel, from Citadel Annex Beacon. Bone Gate, elevator, Infested Stalker ride. Land after the gap. | Chest with Stillblade's Stone. Gloom, Glimpse. | Serpent / worm. Moveset still thin. |
| Solnir, the Gloom Seeker | Faded Citadel past Citadel Annex Beacon. Flooded arena with blue flame pillars. Shoot the fire sources around the edge until the last flame dies. | Solnir Shard (sidearm Tarstone), Glimpse, Gloom. | Fast dual-blade. Close in after combos. Doorway chip works. Do not snipe from range. |
| Starved Harridan | Vestige of Infinity, snowy ruin south of Castigator's Keep. Elevator by Hall of Murmurs. Enter from the western Silent Steps route. Top-down entry can skip the spawn. | Voltaic Essence, Voltaic Amber. | Airborne harpy. Punish landings. Killing her opens the left path. |
| Strange Grisha | Withered Shoals off the Faded Citadel route. Right-hand bone gate launches to a lone island. Step through the bone gate. | Gloom, Grisha Remnant, Strange Remnant. | Optional. Up-close melee hurts. Easier with a Tarforge-upgraded weapon. |
| Subjugated Guardian | Sentry's Grave in Lonesome Spire. NW from Gate of Mammon Beacon, clockwise interior, drop to the lowest level. End arena. | Ballistazooka. | Stay close so he slams instead of shooting. Clear Ballista Head enemies first. |
| Tainted Vestige | Hidden cave before Disciple's Grotto. Left-rear of the Beacon, wall crack, straight path. Get close to the flame-like plant. | Burnt Effigy (fire resist — take it into Tar Golem). Gloom. | Two hits then out. Red flash is a grab. Dodge sideways on the fire slam. Shock hurts it more than other statuses. |
| Tarblighted Stoner | Sanguine Caverns Gate. Mandatory gate fight. | Tarred Fragment. | Bigger Stoner. Summons Woodmen — keep adds clear. |
| The Wandering Shepherd | Sunken Village pasture, over the bridge in front of the Beacon. Step into the pasture. | Sheephead Totem, Tarblighted Trophy, Gloom. Opens the path to Magdalena. | Sheep respawn — do not clear the flock. Stay on the shepherd. At half health he becomes The Tarblighted Shepherd and can sheep-curse you. After 8/17 patch only light attacks Riposte. |
| The Tarblighted Shepherd | Same arena as The Wandering Shepherd. Phase two at about half health. Not a separate spawn. | Settled with phase one. | Sheep curse strips your moveset for a few seconds. Keep rolling. Some write-ups place a second copy near Mushroom Village — treat that as disputed. |
| The Warden | Citadel of Penance. Elevator from the Beacon to the lowest platform. Interact with the coin pouch in the arena center. | Eredrim Shell. | Flaming mace. Most combos are not blockable — roll the back. Red jumping series is dodge-only. |
| Tishina's Confessor | Prisoner's Domain from Slumwater Drain Beacon. Circular lift at the far end. Shortcut: break the marked wall near the giant statue. Ride the lift into the arena. | Confessor's Keepsake (sidearm charge Tarstone). Gloom. | Slow scythe, almost every swing parryable. Shock is the low resist. Save the charged shot for knockdown. |
| Urrig, the Executioner | Winterglass Lake in Conqueror's Domain from Sester's Gate. Ring two bells by the broken bridge. Immaculate Crown first, then both bells, then the new path. | Warden's Stone for Great Martyr's Blade. | Unblockable hammer plus Frost. Three-hit spin cannot be eaten. Below ~30% he curls and shoots more. |
| Vellen, High Lord of Mammon | West of High Lords Courtyard Beacon, Royal Crypt of Mammon, long corridor. End of the corridor. Shell-unlock fight, not a trash miniboss. | Lazlo Shell — body in the room behind him. | Long spear. Do not get greedy. Nearby enemies can be lured into him. |
| Viletongue Batushka | Castigator's Keep. Wooden door, candle pile, drink the Strange Concoction. | Viletongue Hedron. | Easy fight, but the drink dizzies the camera. Lever after the kill. |
| Vrago, Solikar Champion | Abandoned Shrine south of Citadel of Penance, after Nochtean Gate Beacon elevator. Drop into the back-right pit. No backing out. | Voltaic Crown. | Shield champion. First two hits of the three-hit string are parryable; the third is not. |
| Vrannic, the Grand Illusionist | Near Mushroom Village Gate Beacon, Hall of Illusions route. Beacon arena. Opens the eastern Corrupted Gate into Glutted Mire. | Volatile Fragment. | Sack on the back fires projectiles. Same three-hit rule: two parryable, third unblockable thrust. |
| The Silent Sester | Not mapped. Week 1 notes only mention a Proxima riposte alignment fix. Unknown. | Unknown. Do not invent a drop. | Real encounter, no public route. Not Sester Secundus and not Sariel. |