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Mortal Shell 2 Weapons Guide

You always carry one melee weapon and one sidearm. There are eight of each. Pickup locations, Tarforge materials, and the player-consensus ranking below are walkthrough notes for this wiki — damage numbers on the HUD are not a published stat sheet.

Close-up of a pale Mortal Shell II warrior holding a greatsword over one shoulder

How the loadout works

Combat is Resolve and posture, not a stamina bar. Weapons stay unlocked once found and can move between Shells. Tarstones are infusions, not smithing stones. Merrick in Marrow Keep sells maps that mark weapon pins if you would rather spend Coins than explore.

Melee weapons

Look Weapon Feel Where to get it Achievement
The Iconoclast The Iconoclast Light greatsword, all-rounder. Prologue starter. Prologue. Talk to the Undermether, inhabit Harros — it is already in the inventory. Counts toward Lord of War
Axe and Dagger Axe and Dagger Fast dual-wield. Dagger lights into an axe heavy. South of Mushroom Village Beacon. Illusion stone arch, Chapel Key off the statue rope, then Shrine of Trials (NW Grisha Hunter camp). Pressure plates, loot the Knight room. Deep Cuts · Lord of War
Veteran's Battle Axe Veteran's Battle Axe Two-handed heavy axe. High stagger. Near Shattered Beacon / Blackridge Pass. Drop into The King's Crypt. Long hole, body or sarcophagus near an enemy. Cut You Down to Size · Lord of War
Great Martyr's Blade Great Martyr's Blade Colossal greatsword with freeze. NE from Gloomshade Grove Beacon, outside Citadel of Penance walls: Martyr's Prison. Pouch on the stone counter teleports you in. Needs the Citadel key from Bloodcursed Lithopod. Big Boi · Lord of War
Obsidian Hammer Obsidian Hammer Blunt hammer. Shield-break. SW from Outskirts of Mammon, Abandoned Slums pit, Obsidianite Mines. Drops from Prophet of Profane Infinities. Stop - Hammer Time · Lord of War
Black Needle Black Needle Long spear. Fast pokes. Sester's Gate (SE Corrupt Gate). Cleanse the Beacon, twin Sesters then Stray Sester. Drops on the kill. Point Taken · Lord of War
Axatana Axatana Axe that switches into dual katanas. NE from The Silent Steps / Sester's Gate. Bone Gate to the tower near the SE Corrupt Gate. Button behind the tower, Dagger Sester, alcove loot. Dual Wielding · Lord of War
Clockwork Scythe Clockwork Scythe Wide mechanical scythe. Crowd control. SE from The Silent Steps. Beat Sariel on the platform to open Chamber of Becoming. Smash four glowing tombstones so he stays dead. Drops with the Sariel Shell. Like Clockwork · Lord of War

Sidearms

Look Sidearm Feel Where to get it Achievement
Naylshotte Naylshotte Close shotgun interrupt. Prologue with Harros and the Untarnished Seal. Automatic. Guns. Lots of Guns
Forgotten Crossbow Forgotten Crossbow Single-target pull shot. NW of Blackridge Pass Beacon, Flooded Village. Break the boarded arch, second elevator, Damp Key off a crate by the wrecked boat, central building table. Old School · Guns. Lots of Guns
Troubador's Lute Troubador's Lute Confusion. Enemies fight each other. Cannot be upgraded. One-Legged Wolf Tavern. Needs Mother's Breath (siphon 8 Ova) to clear the growths from Mushroom Village toward Hilga's house. Stage left of the lute player. Guns. Lots of Guns
Salvaged Trebuchaxe Salvaged Trebuchaxe Arcing explosive axes. Slow reload. South of Gloomshade Grove. Beat Bloodcursed Lithopod for the Citadel lever, then Ravaged Hideout next door. Loot the body at the end. Chop Chop · Guns. Lots of Guns
Ballistazooka Ballistazooka Shoulder ballista. Pins and knocks down. NW of Gate of Mammon Beacon, Sentry's Grave. Beat Subjugated Guardian at the bottom. Speared · Guns. Lots of Guns
Triarch Repeater Triarch Repeater Three-barrel pressure. Resolve-gated fire. Blackwell Cavern north of Castigator's Keep. Wooden elevator, cliff edge, lift, break the barricade. On the ground in the first lit fog room. No boss. Old Painless · Guns. Lots of Guns
Cursed Child Cursed Child Lifedrain channel. Execution heals a little. Revered Beacon from Sester's Gate. NW stairs, western platform, Bone Gate, north past the hammer enemy. Destroy the central light pillar, then loot. Beautiful Baby · Guns. Lots of Guns
Caged Hystrix Caged Hystrix Tracking poison spikes. Chamber of Becoming after Sariel. Do not fast-travel out — back stairs near the exit. Spiked · Guns. Lots of Guns

Tarforge levels

Upgrade at the Tarforge in Marrow Keep. Cap for a first playthrough is +16. Materials climb Ventrium (+1 to +6), Laterite (+7 to +11), then Dorsalite (+12 to +16), plus Coins. Each step is about +5% damage (105% at +1, 180% at +16 on the Iconoclast table). Troubador's Lute cannot be upgraded. Smelting later refunds spent stones. Players also report a late-game item that goes past +16 — treat +16 as the advertised cap until you find that chest.

Level Damage Material Coins
+1 105% Ventrium x2 100
+2 110% Ventrium x2 100
+3 115% Ventrium x4 300
+4 120% Ventrium x9 500
+5 125% Ventrium x13 1,000
+6 130% Ventrium x18 1,250
+7 135% Laterite x2 2,750
+8 140% Laterite x4 2,750
+9 145% Laterite x9 3,500
+10 150% Laterite x13 4,250
+11 155% Laterite x18 5,000
+12 160% Dorsalite x2 5,750
+13 165% Dorsalite x4 6,500
+14 170% Dorsalite x9 7,250
+15 175% Dorsalite x13 8,000
+16 180% Dorsalite x18 8,750

Iconoclast ladder as measured in play. Other melee weapons match through at least +9. Sidearm stone counts are not fully mapped.

Player ranking

Not a developer list. Axatana and Black Needle sit at the top of most player write-ups. Obsidian Hammer sits at the bottom because it is slow. Patches and Shells will move this around.

Melee

Sidearms