Mortal Shell II Map: Known Regions Overview
Mortal Shell II world map overview with officially named Open Beta regions, Marrow Keep, Magdalena, beacons, and the retail-build verification boundary.
Last verified
This is an Open Beta map archive and region overview, not a finished interactive retail collectibles map. Use it to orient the historical early-game path while every named landmark remains tied to a confirmation status.
World map overview

World layout overview used for early-game orientation. Fogged islands and incomplete edges are not treated as confirmed retail locations.
The overview above is a world-layout reference for the Open Beta route. Fogged or incomplete areas should be treated as unconfirmed in the current evidence set. Retail pins for Shells, weapons, beacons, and bosses belong on this page only after a current-build location is documented.
Officially named early-game structure
From the Open Beta Steam page:
- Prologue
- First explorable region of the open world
- Beacons you can cleanse
- Optional dungeons with hidden mini-bosses and challenges
- Progress toward Magdalena, the Lady of the Woods
- Marrow Keep — progress threshold for the prologue-skip unlock


How to use this map with the released game
| Player goal | What to do |
|---|---|
| Compare the historical opening route | Open Beta archive → official Steam record |
| Reach prologue-skip unlock | Progress beyond Marrow Keep |
| Track checkpoints | Read Beacons |
| Plan first hours | Read Open Beta guide |
Trailer-only environment labels
These are visual labels from trailer footage, not confirmed map names:
- Ruined cathedral / sanctuary combat space
- Blighted wetland / fog-heavy exterior
- Subterranean amber-lit passages
What a complete retail map still needs
When a current-build result is documented, this page can show:
- Every Shell pickup location with acquisition route
- Weapon locations and the region they are found in
- Beacon / checkpoint positions
- Tarstone and collectible markers
- Boss arena entrances
Each marker will carry a confirmation status so you can tell current-build locations from historical Beta data.