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Mortal Shell II guides — page 4
Page 4 of 14; entries are sorted by their latest verified update.
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Weapons •Mortal Shell 2 Clockwork Scythe
Clockwork Scythe in Mortal Shell 2: A new name with no prequel counterpart, confirmed as a melee weapon by a patch line about its light attacks.
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Bosses •Mortal Shell 2 Malborn Offspring
Malborn Offspring in Mortal Shell 2: Throws its sword and picks it back up. It also carries the one boss bug Cold Symmetry still lists as a known issue.
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Weapons •Mortal Shell 2 Caged Hystrix
Caged Hystrix in Mortal Shell 2: Named like a creature rather than a weapon, but Balance Patch 1 confirms it fires — which makes it one of the two likeliest Sidearms…
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Bosses •Mortal Shell 2 Vrannic, the Grand Illusionist
Vrannic, the Grand Illusionist in Mortal Shell 2: Uses projectiles, which received new visual trails in the Week 1 Update — a readability change rather than a balance…
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Shells •Mortal Shell 2 Smert
Smert in Mortal Shell 2: Built around a stance rather than a cooldown ability: the Week 1 patch notes describe Smert as having a 'permanent fight stance', which no…
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Weapons •Mortal Shell 2 Obsidian Hammer
Obsidian Hammer in Mortal Shell 2: Rebuilt a week after launch: the Week 1 Update gave it a full balance pass and says it 'now hits substantially harder'. Any damage…
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Bosses •Mortal Shell 2 Bloodcursed Lithopod
Bloodcursed Lithopod in Mortal Shell 2: Had the most physical-collision problems of any boss at launch: it could clip into other enemies and nudge a standing player…
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Shells •Mortal Shell 2 Gragu
Gragu in Mortal Shell 2: New name from the retail achievement list, unlocked at almost the same rate as Smert. Unlike most Shells it comes from a dialogue quest rather…
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Weapons •Mortal Shell 2 Cursed Child
Cursed Child in Mortal Shell 2: The strangest name on the list. It is grouped here because its achievement reads 'Unlock the Cursed Child' — the article pattern every…
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